BATVISION – VR Experience
Experience the world as a bat
BATVISION immerses you in the perception of a bat and makes their echolocation visible. The VR headset visualizes the bat’s sonar in a way that is understandable to us. Surrounded by complete darkness, the virtual world becomes visible only through your own scream. BATVISION uses immersive technologies to make knowledge not only comprehensible, but also physically experienced. This VR experience sensitizes us to disappearing habitats and an endangered species.
BATVISION VR Experience – Trailer
Learn and feel what it’s like to perceive the world in a foreign body.
Screaming to see.
Playful, educational, immersive
Interactive experience with playful learning and unique entertainment for all ages.
* Price changes subject to change, all offers excluding expenses, excluding VAT, personalized offers on request.
Information about the offers
No prior knowledge is required for the VR experience, and the interactions are child’s play (shouting, moving arms). The experience is recommended for ages 6 and up. It is available in German, English, and French and addresses environmental protection, noise pollution, perception, and personal reflection. A space of 2×2 m is required per VR station, and 2-3 stations are typical. Except for the exhibition module, we provide all equipment. A power outlet, a table, and a projector, depending on the offer, are the only necessary infrastructure.
Have you ever wondered what it’s like to be a bat?
|2023||ISEA – International Symposium on Electronic Art||Ausstellung||Paris||Frankreich||laufend|
|2022||Noctalis, Fledermaus-Zentrum||Ausstellung||Bad Segeberg||Deutschland||laufend|
|2021||Stiftung Fledermausschutz Schweiz @ Zoo Zürich||Ausstellung||Zürich||Schweiz||laufend|
|2020||Refresh @ ZHdK||Ausstellung||Zürich||Schweiz||fertig|
|2022||Award «Best Talk“, GSGS||Genf|
|2021||Selected Business Incubator «What’s next Project», ZHdK||Zürich|
|2021||Grant «First Ventures», Gebert Rüf Foundation||Basel|
|2020||Selected “Junior Research in Design”, ZHdK||Zurich|
|2020||Nomination «Förderpreis Diplome», ZHdK||Zürich|
|2019||Winner NIFFF “Future Storyworlds” at CERN||Genf|
VR makes it personal
Knowledge transfer and awareness-raising
BATVISION is our interpretation of perception. The experience is a way to directly convey knowledge and raise awareness for endangered species. In addition, virtual reality has the potential to touch people personally. When experiencing an event on your own body in a playful way, you become aware of your subjective perception again. Our goal is to influence people’s actions sustainably through an experience.
We combine the areas of design, technology, biology, sustainability, social change, fun, and entertainment in a transdisciplinary project. Thanks to our partners, we have been able to use BATVISION in countless contexts and have received positive feedback and insights. These motivate us to think about further applications of the perspective shift between humans and nature.
We at Somebodyelse are continuously developing BATVISION and are excited to share our progress and other projects on www.somebodyelse.ch.